Generation Esports releases new scholastic gaming curriculum

Generation Esports releases new scholastic gaming curriculum

Image credit: Generation Esports

Generation Esports, the founder of High School Esports League (HSEL), has released its newest scholastic gaming curriculum called Exploring Interactive Media and Esports Topics

To further enhance the new curriculum, Generation Esports has partnered with esports and education management platform Gameplan to digitally deliver the curriculum.

According to the release, the full-credit course was written to meet the demands of a high-quality, standards-based curriculum with an esports focus. Moreover, it can fulfil required Career and Technical Education courses in the ‘IT Cluster’, whilst also aligning with other teaching pathways that schools offer.

Many schools are set to include the course as an elective to increase student engagement and help lay a digital framework for future STEM courses. Along with improving academic skills, the curriculum also focuses on preventative mental health.

Dr Michael Russell, Co-writer of ‘Exploring Interactive Media and Esports Topics’, commented: “Since our first Gaming Concepts curriculum was introduced on the Microsoft Educator Community over four years ago and viewed over 400,000 times, we have continued to have educators ask when the next course was coming out.

“Through discussions with hundreds of educators across the country, we decided an interactive media course with an esports focus fit the most educators’ needs while also opening funding opportunities through CTE as well as ESSER.”

ESI is going to Singapore in July. To buy a ticket or find out more, click here.

Earlier this year, Generation Esports secured $19m (~£15.17m) from its Series B funding round and acquired content creation platform Wizard Labs Inc. Since then, the company has also expanded its operations across US-military-focused esports by acquiring Military Gaming League (MGL).

Recently there’s been an increasing interest in high school-level esports and education. Specifically, Belong Gaming Arenas joined forces with two US school districts to provide venues for scholastic esports programmes. Similarly, Unified has revealed plans to expand its high school esports programmes to include League of Legends.

Radina Koutsafti

Big Apex Legends fan with seasonal Sims 4 sprees. Loves writing about tech, equality and education in esports.

Commercial, Games, Latest News, Markets, North America, Esports education, Gameplan, GenE, Generation Esports, high school esports, Scholastic esports

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