21 Sep COD Mobile Season 8 – 2nd Anniversary Patch Notes: New Maps, Weapons, Vehicles & More
Call of Duty: Mobile Season 8 update will have events celebrating their 2nd year anniversary.
Activision has released the new Call of Duty: Season 8 update, which is based on the game’s 2nd-anniversary theme. It includes a new Blackout battle royale map, revamped multiplayer Crash map, new weapons, scorestreaks and more. Players can download the COD Mobile Season 8 patch from Google Play Store and Apple App Store.
In addition to this, the update size has also been reduced up to 61%, and it will also allow you to choose the content you want to download, like HD resources, maps, and weapons. The battle royale mode also went through a ton of changes, including BR classes, gameplay (New health system), vehicles, and much more.
Apart from this, COD Mobile Season 8 Battle Pass will be available on September 22, 5 PM (PST), including a ton of free and premium rewards. Players can level up in the Battle Pass by earning Battle Pass XP to unlock all of the rewards. Here are the complete patch notes of Call of Duty: Mobile Season 8.
COD Mobile Season 8: 2nd Anniversary Patch Notes
Multiplayer Mode
Map Updates
Crash has received a visual overhaul including various optimizations to graphics and performance.
New Scorestreak
Lightning Strike – Calls airstrikes to three target locations on the map. This Scorestreak highlights all friendly and enemy players in order to give you pinpoint precision.
New Perk
Iron lungs – Extend the time a player can steady a sniper rifle’s scope when aiming down sights.
Battle Royale Mode
New Map – Blackout
Blackout has arrived (soon). The original classic BR map from Black Ops 4 is now available on COD: Mobile! It is now available right now on update launch but will be available alongside Season 8.
New Vehicle – Rally Car
Slightly slower than the Muscle Car, but seats four and allows greater stability with the use of modifications.
BR Class Updates
Poltergeist
Toned down the on-screen warning visuals when a Poltergeist is nearby
Active Camo warning distance increased from 35m to 40m after upgrading Poltergeist
Reduced Active Camo activation time from 2s to 1s
Trickster
Removed holographic effects from Trickster and Trickster decoys (from enemy point of view)
Trap Master
Still somewhere in between overpowered and not, which sounds great to us. We’ll see what new discussions emerge and how often this class is used.
Added minor electrical effect to active Electrical Trip Wires
Spotter
Greatly increased the distance of winged enemies shown by Fly Swatter
Increased Cluster Strike area radius from 14m to 18m
Medic
There was a variety of feedback about this class’s usefulness and this new update aims to help Medic a viable Battle Royale class once again.
Medic is now able to boost Armor up to 200 for players with 150 Armor or higher
Master Healer: Healing bonus and reduced time required to bring back knocked down allies increased from 15%/35% to 25%/40%
Gameplay Updates
When the player is close to the enemy in the wingsuit state, the enemy can receive a direction warning in order to give them a heads up
Players now receive a directional warning when an enemy using the Wingsuit is nearby
Wingsuit minimum descent speed has been adjusted
Increased Smoke Grenade smokescreen duration from 12s to 16.5s
Adjusted the time needed to revive teammates to 7s
Health System Update
The health system has been re-worked and now features Armor to provide additional HP.
HP now regenerates over time
Equipped Armor provides additional HP. Unlike health, armor does not regenerate.
Added the following Armor items:
Armor Repair: Increases Armor by 50
Advanced Armor Repair: Increases Armor by 150
Kinetic Armor Overcharger: Increases Armor by 150, then provides an additional 50 Armor
Weapon Updates
Color-coded quality has been removed from weapons
Weapons now have three mod slots
Updated existing weapon mods and added new mods
Increased weapon drop rate
Airdrop Updates
Arsenal airdrops have been added in addition to ordinary airdrops
Two Arsenal airdrops are guaranteed to provide customize weapons
Improved the output of ordinary airdrops
Backpack Updates
The base backpack capacity has been changed to 4 slots, which can be upgraded to 6 slots and 8 slots
The stack limit of the three new armor repair items are 6/2/1
Max ammo carrying capacity has been reduced (does not affect Backpack slots)
Vehicle Updates
The overall terrain of Blackout is relatively smooth. To improve the overall balance of vehicles on this map, we’ve reduced the maximum speed of motorcycles, off-road vehicles and coupes.
Durability of some vehicles has also been reduced
Vehicle Mobility Updates
Helicopter – The mini-map displays the locations of the helicopters in real-time, allowing players to determine helicopter positions better and quickly. We hope this change will help control the number of active helicopters.
Wingsuit – We’ve reduced the horizontal speed and buoyancy of the Wingsuit to achieve a more realistic feel while gliding
Slide Updates
Optimized the camera while sliding
Slide distance will now change according to slope and moving speed
Other Improvements
A new quick-swap menu can now be accessed by long-pressing the consumable/throwable buttons on the HUD.
The experience of picking up and discarding items has been improved.
The HUD has been optimized when driving vehicles.
The button to switch between auto and single firing mode has been removed.
To improve the drop-in experience, parachutes will no longer need to be opened manually.
New Base Weapons
M13
It’s an assault rifle with an extremely high fire rate and a strong headshot multiplier.
R9-0
It’s a shotgun with a high capacity that can fire two barrels in rapid succession before being pumped.
Ranked
Multiplayer and Battle Royale
The Grandmaster tier has been added to the tier list. Grandmaster is above Master and below Legendary.
The rate of rank points gained before reaching Grandmaster has been increased.
Legendary rank will include the top 5000.
The visuals for players ranked in the top 5000 have been improved.
More limited-time modes will also be available.
Balance Changes
Multiplayer weapon updates
Overall adjustments on Assault Rifles
The damage range and damage to arms has been decreased.
Activision has said that this was done to promote higher accuracy when using these weapons.
AS VAL (with 15 Round FMJ)
The range has been adjusted from 15/50/75 to 25/38/75 meters.
The damage has been adjusted from 46/45/39/34 to 48/44/35/30.
The fire rate has been decreased from 300 to 200 percent.
The vertical recoil has been slightly increased.
The hit flinch has been slightly increased.
The firing animation has been slightly increased.
Activision has said that the short-range performance has been significantly improved, while medium and long-range performance has been slightly decreased. After this adjustment, the two-shot kill range is longer than Cr56 AMAX but will be more difficult to control.
Sniper and Marksman Rifles
The one-shot-kill range has been adjusted.
The hit flinch has been decreased.
Activision has said that these two classes of weapons have been given a longer range to compensate for ADS sway when compared to assault rifles.
SKS
The damage to arms has been increased from 48 to 54.
The vertical recoil has been decreased slightly.
The bullet spread has been decreased slightly.
The hit flinch has been decreased.
The range of motion during animation has been decreased.
Activision said that these changes have been made to improve weapon control.
M21 EBR
Range increased from 62 to 65 meters.
Damage increased from 60/55 to 91/71.
The vertical recoil has been decreased.
The hit flinch has been decreased.
It now has the ability to two-shot kill through walls.
XPR-50
The damage range has been adjusted from 62 to 50 meters.
The vertical recoil has been decreased.
The hit flinch has been decreased.
It will now be able to kill in two shots hitting any part of the body. It will be able to kill with one shot to the head or chest with OWC Stopping Power Reload equipped.
Battle Royale weapon adjustments
Rytec AMR
Headshot multiplier increased from 2 to 3.75.
Headshot multiplier increased from 5.25 to 6.5 (25 × 59 mm Thermite Mag).
Base mag capacity increased from 15 to 25.
Mag capacity increased from 10 to 20 (Explosive/Thermite Mag).
ADS Time decreased from 25 to 15 percent (Explosive/Thermite Mag).
Slightly increased movement speed.
Slightly decreased weapon swap time from one to 0.8 seconds.
DLQ33
Headshot multiplier increased from 1.8 to 2.3.
Locus
Headshot multiplier increased from 1.5 to 2.2.
MK2
Headshot multiplier increased from 2 to 2.6
SP – R 208
Headshot multiplier decreased from 5 to 4.3 (.338 5 Round Reload).
Activision has adjusted the headshot multipliers of various weapons and attachments to bridge the gap between the power level of sniper rifles in BR.
HG40
Increased damage to arms from 26 to 28.
Increased damage to legs from: 23 to 24.
The damage to arms and legs has been increased to improve overall consistency, Activision said. After the adjustment, as long as the player hits the upper body with one shot, the target can be eliminated with four shots.
PDW57
Increased damage to head from 29 to 32.
Increased damage to chest from 27 to 29.
The damage to head and chest has been increased to bring the PDW57 up to speed with the current meta.
Other Adjustments
Increased movement speed when using Thermite or Molotov Cocktail (Lethal).
Decreased the sprinting speed bonus of Lightweight (Perk).
Cluster Strike kill score increased from 15 to 25.
EMP Systems kill score increased from 15 to 25.
Increased Napalm kill score from 10 to 40.
Increased Hawk X3 kill score from 20 to 25.
Other Optimizations
Premium weapon Camos will no longer upgrade over time.
Weapons with model changes can now be equipped with Gold, Platinum, Damascus, and Diamond Camos.
Cluster Strike has been re-worked. Missiles will now drop one by one instead of three at a time. The total number and duration of missiles remain unchanged.
Two new settings have been added:
Shotgun hit reminder. When it’s switched on, it shows which parts of the body were hit.
Damage display setting. When it’s switched on, it displays the damage values in Multiplayer and Battle Royale.
Slide Distance
The slide distance of a weapon is now tied to the move speed of the weapon. The faster the move speed, the longer the slide distance. For example, the slide distance when using the AMR (slowest) has been reduced from 4.37 to 4.17 meters, while the slide distance when using the Knife (fastest) has increased from 4.37 to 5.9 meters. All other weapons fall within this range. Activision hopes this change will improve weapon diversity while increasing the value of the movement speed attribute.
Some adjustments to improve sliding for slow-moving firearms have been implemented. Compared with the previous version, the average distance of the second slide will be farther now.
Players can now interrupt climbing by pulling the joystick down while climbing.
Rank Match Optimizations
Improved skill-based matchmaking when teamed up with four to five players.
The rank icons have been updated and the visuals when promoted to new rank have been improved.
The starting penalty for leaving Ranked matches has been increased to 80 points and doubled the compensation received by other players.
Bug Fixes
An issue where players could not enter Ranked Match due to system errors and are treated as if they left a match has been fixed.
An issue where the Hawk X3 would slow down when aiming downwards has been fixed.
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