11 May Misfits Gaming Group hires Carolyn Rubenstein as Chief Wellness Adviser
Florida-based esports organisation Misfits Gaming Group (MGG) has appointed Carolyn Rubenstein, PhD, as its Chief Wellness Adviser.
In her new role, Rubenstein will be tasked with analysing MGG’s culture and creating customised mental health-focused programmes for its competitive teams, content creators and staff.
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Moreover, she will support the organisation’s broader goals of developing a ‘family atmosphere’ within the company, including interviewing and hiring fitting candidates.
Carolyn Rubenstein, Chief Wellness Adviser at Misfits Gaming Group, commented: “I am truly grateful to be joining forces with Misfits Gaming Group and to use my experience to strengthen the family culture within the organization. In my early assessment with Misfits, I was surprised by how receptive our pro players and staff were to prioritising and exploring mental health to improve their overall performance.
“The mental well-being of any individual is vital to achieving a variety of success in one’s life, so it’s exciting to begin a new chapter in an industry that could use this level of dedication and expertise.”
Rubenstein received her psychology degrees from Duke University, Harvard University and University of Miami. Along with joining MGG, she works as a psychologist in private practice, where she specialises in the treatment of anxiety and mood disorders.
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According to the release, MGG’s goal is to ‘boost productivity’ and strengthen the organisation’s culture whilst also helping teams and individuals focus on mental health their and well-being.
Ben Spoont, Misfits Gaming CEO, added: “It is an honour to officially welcome Dr. Rubenstein as part of the MGG family. It is integral to ensure our staff and players have the resources necessary to perform at a high level, and I know that she will have a long term impact on our organisation.”
Esports Insider says: Esports professionals often work under a fair amount of pressure; therefore, it’s good to see Misfits Gaming Group addressing the issue of employee mental health and well-being. Optimistically, this decision will inspire more organisations to place a higher priority on mental health within their company cultures.
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